![]() ![]() Having multiple shipyards on a starbase allows it to effectively act as a "fleet manufactory" by constructing several ships in parallel, simultaneously. One such important module is the Shipyard which enables the construction of military ships in the starbase. Aside from making the starbase more powerful due to better base stats and the addition of more weapon components, the upgrade also allows the owner to fit the starbase with different buildings and modules to increase its defensive capabilities and improve its contribution to the empire beyond its basic role of system control and defense. If a starbase is dismantled, the system reverts to being neutral and unclaimed and can then claimed by any empire.īesides the initial influence cost, upgrading the starbase to a higher level above outpost level will cost only alloys. It cannot be destroyed by any regular means but it can still be dismantled by its owner during peacetime if it is of no more than outpost level (higher-level starbases will need to be downgraded first) and the system is not colonized. Once built, the starbase will appear orbiting the center point of the system. The influence cost is determined by a fixed cost which is then multiplied by the shortest path of hyperlane jumps (gates and wormholes act as "shortcuts") between the target systems and the empire's closest owned system. ![]() The build cost is 100 Alloys and an additional influence cost on top of that. Constructing a starbase requires first fully surveying the desired system. ![]()
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